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"Why bother?"
Why bother making software actually do what people want, in ways
they can understand - when you're no worse than the rest of the
industry? Because
- you'll ship more quickly, avoiding endless late "problem reports"
- you'll sell a lot more
- you'll develop loyal customers
- you'll make the world a better place too.
Technology needs User-centred Design
They go hand in hand. For example, take secure email:
- Tech-only answer: a billion dollar industry to
provide encryption technologies. However:
- User behaviour: people still want and need plain text
emails, and people still make typing mistakes in addresses.
So:
- Tech-only result, as currently: email is not
secure. (How bad is the problem? Ask the CEO of Symbian Foundation,
leew@symbain.org
and, since Slash Design own symbain.org, our
reply should tell you.) Instead:
- Tech- and Design- answer: spend the billions on tech,
sure, but also spend a few bucks on code to check outgoing
addresses for typos.
"We already have a UI/design team, actually"
Good - but the question is really, what kind of people are
deciding the following:
- what the everyday feature set should be
- how simple the UI should appear to be, and
- (later on) what type of problems merit a fix or change?
Are they people who know how to focus on what's important
to normal, non-technical users?
If so - great. (And you'll know,
because you'll already be taking the market by storm.)
But if you're not taking the market by storm - chances are,
as in almost all of the tech industries, these decisions are being
taken by people who don't even realise that they're focusing on the
10% of technologically savvy users like themselves, not the 90% of
normal people.
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Of course, Bill's software just got more and more
full of features people don't understand, and thus progressively more
complicated for normal people to use. With a monopoly, you can
get away with it.
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